TODO for Flightgear JA-37
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High Priority:
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Normal Priority:
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Animation: Make canopy increase drag.
Animation: Make canopy able to break off.
Animation: Engine heat should be dark at n1 less than 60
GUI: More and better popup feedback (gear/flaps/stalling/yawstabilizer)
GUI: Checklist
GUI: Keypress to turn off verbose popups
System: Put in alot more working instruments and controls
System: Put in alot more not working instruments and controls for immersion
Sim: When crashing and instruments get unservicable, make them not work
Sim: Make crashing, creaking and breaking optional through menu items.
Sound: Occansional wierd buzz in model view sound when using throttle
Sim: Limit cannon rounds to 150.
Effect: Rembrandt makes the afterburner flame not transparent. (test using animator)
Effect: Rembrandt does not make the engine flame lit enough, due to workaround.
Effect: Make vortex vapor flat and start it from above aircraft.
Effect: Landing lightcone

Lower priority:
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Aero: DATCOM: Add engine intake area, and correct exhaust area
Aero: use droptank as fuel tank, and make it dumpable
HUD: add proper sidewind max
System: Make armament selectable
System: All fuel to engine has to go through tank 1
System: Fuel tanks 3V and 3H is used for flying upside down
System: Make 2D cockpit fully functional
Sound: Better annunciater warnings and other sounds
Sound: If at the end of non-looped replay view mode is fly-by-view, sounds will continue looping.
Effect: Make pilot faint/die due to G-forces
Effect: Make tires burst if too high speed with parking brakes
Effect: Make gears break if too high speed with gears down
Effect: Make gun fire bullets from correct position (no idea where it is..)
Effect: Glass reflection
Effect: Sun glare
Effect: Smoke after structural break.
HUD: Make TILS landing system in the HUD
HUD: Make desired heading indicator in the HUD.
HUD: Make desired height columns and boxes
HUD: Different kind of pitch lines, depending on mode
HUD: make more methods out of similar code, introduce more comments and name variables better
HUD: alt scale follow pitch lines at more than 1 degree roll from level flight (swedish pilots seems able to read upside down, not sure I will make this)
HUD: make symbol for warning: pull up!
Animation: Animate wheels
Animation: Animate gear compression. The gears are currently modelled wrong for this.
Animation: Proper animation of gear doors
Animation: Pilot from F16C?
Sim: Add Bombable support, if aircraft can still work without having Bombable installed.
